Monthly Archives: January 2013

64-Bit Bug Finally Solved!

For those of you who don’t understand what that means, let me explain the problems this (bastard) bug has caused:

1. Interruption of my personal Grimoire beta-test by over a year

2. Countless hours wasted in an attempt to fix said bug (Hours that could have been spent polishing the game)

3.  Single-handedly delaying the release of the Grimoire demo by weeks (Sorry guys… but hey, now that the bug’s fixed, the demo should be right around the corner)

4. General madness in Cleve

Basically, bros… bad bug was squished.

Although the bug has driven to Cleve to rabid insanity, frothing at the mouth and what-not (He’s now kept in the dark, dank dungeon, where he’s fed scraps of raw meat and forced to work on Grimoire all day) Cleve was not the conqueror of the bug. That honor goes to Shams.

Ahem, allow me to change my allegiance.

SHAMS REIGNS SUPREME! ALL HAIL SHAMS!

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Grimoire – Demo Pre-Release Teaser

ITZ COMING.

http://www.youtube.com/watch?v=veLbNuKeCwk&feature=em-uploademail

Its even more epic with headphones.

(WARNING: GOLDEN ERA GAMES TAKES NO RESPONSIBILTY FOR THE INJURIES THAT MAY OCCUR WHILE WATCHING THIS VIDEO. MASSIVE INCLINE HAS BEEN KNOWN TO RUPTURE THE EARBALLS OF WEAK-MINDED SPECTATORS. YOU’VE BEEN WARNED.)

The Grim Blog – 2012 Mission Report

The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.

Here’s an excerpt:

4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 20,000 views in 2012. If each view were a film, this blog would power 5 Film Festivals

Click here to see the complete report.