GRIMOIRE UPDATE 12/04/17

The Steam Greenlight launch has been going splendidly. Out of the 3000+ games on Steam Greenlight, Grimoire has made it to #32. Outstanding. If you haven’t up-voted Grimoire on Greenlight yet, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=893772412

Grimoire also has two Twitter feeds you can follow now:

Grimoire Feed: https://twitter.com/WingedExemplar

Golden Baby: https://twitter.com/RealGoldenBaby

Grimoire Now On Steam Greenlight

Why are you still reading this??? Go up-vote the crap out of out game, loyal fan base!!

Grimoire Update: 30/09/16

Wow, you guys have been very patient. If I were you, I would have already ripped down my Cleve posters and thrown my tear-soaked Combat Cleve action-figures in the garbage.

combat-cleve

Good progress is being made on the game. Cleve’s still talking frequently about Steam Greenlight release, but a severe issue with sprites is hampering progress. Some sprites are causing the game to crash when loaded, and in some instances, we are seeing a monster flicker between sprites of itself and other monsters (The Golden Baby keeps changing into a mosquito and then back again, for example).

Cleve is also working on a special Grimoire trailer… stay tuned, tee hee.

 

Cleve Mentioned In Article

https://crpgbook.wordpress.com/2014/12/04/wish-you-were-here-15-crpgs-that-never-made-it/

Steam Greenlight Imminent?

Well, you’ve heard it all before:

“Undoubtedly, Grimoire shall be released on the Xth of X.”

But with most of the major bugs remedied, Dad has informed me he plans to introduce Grimoire to Steam Greenlight on the *1st of May*. Regardless of when the game is actually released, the current state of the game appears highly-polished and acceptable for market. There seems to be two major things left that need to be addressed:

Projectiles not rendering correctly

Gaps in NPC dialogue/knowledge

Dad’s been having difficulty for a while now getting the projectiles to look right. The code he originally wrote for them is more than a decade old, and his younger self used a magic number system that is unfamiliar and nonsensical to him now. Once again, Cleve’s greatest enemy is Cleve.

Spread the word!

12 Minutes To Midknight

Which is to say there are twelve big bugs left to be fixed before you’ll be able to play Grimoire and adventure through one of the game’s numerous zones, The Gardens of Midknight.

Clevon says these bugs are some of the toughest and baddest in the whole game, else, they wouldn’t still be remaining.

But the incline is strong in this one.

22 Bugs Left! Home Stretch!

Yuk, yuk! The game is being finished at a frighteningly fabulous rate.

Jughead-Jones

Also, Archie is dead.

archie-death-cover

 

35 Bugs Left! Spread The Word!

The number of bugs in Grimoire is decreasing. If you’ll lower your eyeballs a few degrees, you’ll see that the previous post had the number at 69. Progress is being made. Just slowly.

Thanks to all of you who have maintained patience and a cool head. We thank you for your continued patronage and support of the game, doubly so to those who have contributed on Indiegogo.

69

That’s the official number of how many bugs and implementations are left to tackle in Grimoire.

Dad (Cleve) is currently working on inserting ambient environmental effects into the game. Water dropplets falling into pools, monster eyes seen in the darkness. It’s cool.

We’ve been discussing which platform is best for initial publication. GOG is winning so far.

-Cooper

Daredevil Donut Lad

https://play.google.com/store/apps/details?id=com.GoldenEraGames.DaredevilDonutLad

A new, exciting platformer from Golden Era Games! Only 99¢! Navigate the fearless Daredevil Donut Lad through levels that will push you to the edge! Collect all the stars to unlock levels and progress! Can you master all ten?

Donut Lad

We really appreciate your patronage, guys. Whether you buy it, give it an up-vote or just tell your friends about it, it all helps.

-Cooper