What is Grimoire, you ask?
Let me give you a little history on video games first.
The video games that we play nowadays, aren’t as great as their gaming forefathers were. Nowadays, video games are uncreative and repetitive. They rely on fancy shmancy graphics, gimmicks and “High-Octane” action to keep the player involved.
Where’s the immersion?
Where’s the creativity?
If a game is making you smash your head against the wall and scream obscenities because of “Uber Hax Lag”, it sounds like that game is more addictive than fun.
So why are we playing these games?
Well, maybe it’s because these are the only games left that we have to play.
You know what I’m talking about, these generic FPS Shooters where you regenerate health and have to fight terrorists or aliens… sometimes zombies.
They were really cool the first couple times, but now they’re just getting old.
Occasionally, a great and unique title comes out…
But, it seems like 99.9% of the games that are released nowadays are just clones of each other. Clones of Clone of Clones.
So wouldn’t it be great if you could play one of those old classic games.
Super old Role-Playing Games like Wizardry, Ultima Underworld or Eye of the Beholder.
These games had shameful graphics, so the only thing they could count on was gameplay and story.
And you know what?
Those games kicked-ass.
So does that sound good to you?
Of course it does!
So, without further adieu, let me introduce you to Grimoire!
A fantastic, old-school adventure game.
This isn’t an effeminate girly-man’s FPS, this is a hardcore RPG!
To succeed on your impossible quest, you’ll have to be strategic, you’ll have to make tough decisions and most of all, you’ll need a bit of luck.
Craploads of riddles and puzzles, epic player creation and customisation, a brutal turn-based combat system, hundreds of NPCs, Monsters and spells, an engaging, thought-provoking, king-sized storyline and wonderful cartoon graphics for that old-fashioned charm.
The video game industry will never be as great as it used to be, but maybe, just once, we can relive the glory days.
That, my friends, is what Grimoire is.
Worked on by legendary Cyber-Nerd, Cleve “Tex Arcane” Blakemore for over 18 years, (Which means, if it’s ever finished, we should get the World Record for longest game in development) Grimoire aims to please that acne-ridden, pasty-skinned nerd, hiding inside each and every one of us.
This blog is the description of my playthroughs that I, Cooper Blakemore, son of Cleve, am currently doing.
When Grimoire is finally finished, it will be released on PC. After that, we may try to port it to other platforms, most likely the iPhone and iPad.
So stick around, take a look at the posts every now and then, and spread the word to your buddies!
When you finally play Grimoire, you will believe a Golden Baby can fly… and that they can also do a drive-by on a tough enemy.