Category Archives: Game Information
Wow, you guys have been very patient. If I were you, I would have already ripped down my Cleve posters and thrown my tear-soaked Combat Cleve action-figures in the garbage.
Good progress is being made on the game. Cleve’s still talking frequently about Steam Greenlight release, but a severe issue with sprites is hampering progress. Some sprites are causing the game to crash when loaded, and in some instances, we are seeing a monster flicker between sprites of itself and other monsters (The Golden Baby keeps changing into a mosquito and then back again, for example).
Cleve is also working on a special Grimoire trailer… stay tuned, tee hee.
A new, exciting platformer from Golden Era Games! Only 99¢! Navigate the fearless Daredevil Donut Lad through levels that will push you to the edge! Collect all the stars to unlock levels and progress! Can you master all ten?
We really appreciate your patronage, guys. Whether you buy it, give it an up-vote or just tell your friends about it, it all helps.
Game is looking good. Getting out those nasty bugs. Many bugs reported by players of the super demo have been fixed.
And we’ve gotten alternate hand attacks working. Finally!
Planning on releasing an updated version of the super demo soon. After that, total game completion looks to be in reach.
My super demo play-through has been put on indefinite hiatus because my videos get little views and there is no point now that people can play the game for themselves. If you’re unfamiliar with it, you can see my last video here: http://www.youtube.com/watch?v=SOu0YIoSsjo
I thought I would just share my thoughts on the current state of the game, and how close it is to completion, etc.
The game is running smoother than it ever has before, though, I suppose that it to be expected in later builds of the game.
The combat is extremely smooth. I have found myself, previously unenthused at the idea of doing another Grimoire walkthrough/beta test, having a tremendous amount of fun. The combat in Grimoire, admittedly, really needed a lot of work. It wasn’t fun. Many of the bugs, glitches and imbalances that plagued early builds of the game have now been eradicated. Combat is often quick, rewarding, but also challenging. Really, I can’t stress enough how good the combat is in the most recent build. Little tweaks to enemy armour classes and such can actually have a huge impact on the atmosphere and enjoyment level of the game. I now find myself more immersed and not perturbed by the idea of “Wandering Monsters: On”.
Furthermore, regarding game crashes, I have only experienced three crashes through out my entire playthrough, and these crashes were in an older build of the super demo. Considering the length and complexity of Grimoire, I find this crash to playtime ratio to be very acceptable.
I also no longer experience in-game lag or other visual issues.
I have found a few bugs, and most of these are easily remedied. These are little things, like enemies not landing their special attacks, and a small glitch that occurs when merging items sometimes, which results in a lower quantity than was started with.
Most of the major bugs that need to be fixed are present in the later portions of the game. I have not encountered any enormous bugs in the super demo so far.
Most bugs are to do with incorrect logic. Things like an NPC not responding as they should, broken scenarios, etc.
The current build of the game is looking really good. At the state it’s in, I personally think it is good enough to be released. It at least looks better than half the games on Steam Greenlight.
I could be wrong, there could be some big bugs I’m not aware of, but from what I can see, things are looking really fantastic. If Cleve wasn’t such a perfectionist, I’m sure it would be out by now.
We thank you for your continued patience and support of Grimoire.
Have a nice day.
Don’t worry guys. I sat down with the Cleve the other day. I asked him if he could get started on the pledger response program.
Now three weeks later, the program is surely near completion.
Here’s a mock-up of the pledger letter we intend to send out:
Greetings, Loyal Pledger to the Grimoire Crowd-Funding Campaign.
This is Cooper Blakemore, Son of Cleve the Neanderthal.
Based on the amount of money you have pledged, you are entitled to your very own piece of content in Grimoire. This may be an item, an NPC, or a Tomb Plaque.
You will describe the content in detail, and we will adapt it as best we can to become an entity in the game. Understand, that the more simplistic and reasonable your content request is, the more likely it will be processed into the game in the exact form you specified. If the piece of content is simply undoable, unrealistic or would take far too long to implement, we will request a second time for your custom content idea. If you continue to jerk us around after that, we may refuse your item entirely.
An example of a good piece of content is:
“I want a powerful sword with a chance to jellify enemies. I expect this to be accomplished by the sword having a spell like “Touch of Death”, and the in-game text saying “X was Jellified!” as opposed to “X was Insta-killed!” The sword should have a kind of bizarre, alien like appearance to it. It should be found in a really strange place, possibly some kind of inter-dimensional type zone.”
That is a more than doable request. Here’s an example of a bad request:
“I WANT A SWORD THAT LETS ME ATTACK MY TEAMMATES AND IT WINS THE GAME INSTANTLY WHEN YOU GET A CRITICAL HIT WITH IT AND THE SWORD SHOULD LOOK LIKE A GOPHER AND YOU SHOULD GET IT BY EATING A RIDE-ABLE TURTLE!”
Some basic requirements your content must follow:
- Content must not be lewd (No penile-shaped swords of Rockskin)
- Content must be reasonable, in the sense that it wouldn’t take more than a few minutes to create and insert into the game
- Content must draw on assets already in the game (The asset library is quite expansive, though)
- Content must not infringe on any copyright laws
- Common sense should be used when designing content
Examples of good pieces of content would be things like:
X1 Anti-Matter Handcannon (Unique ranged weapon, with rare ammo and a chance of insta-kill)
Wop-Pop’s Staff of Self-Transformation (Polymorph Self: Turn into an animal)
Shield of The Last Warrior (Shield that gives you a bonus to the Destiny skill, increasing your chance to survive otherwise fatal attacks)
Below is a picture of the Grimoire stats screen. Observe the attributes on the left side of the screenshot.
Intelligence, Wisdom, Will, Strength, Constitution, Speed, Agility, Fellowship, Devotion, Met (Metabolism?) and Destiny.
System, Death, Sor, Sonic, Mental, Mesmerize, Illumination, Toxicity, Fire, Cold, Air, Aqua, Earth, Caustic, Galvanization and Paralysis.
Unc, Sleep, Silence, Fear, Con, Irritation, Ber, Nausea, Bli, Cur, Poisoned, Cha, Diseased, Ins, Petrified and Paralysed.
Some spells include:
Sleep, Fireball, Knock-Knock, Light, Chilling Touch, Polymorph, Touch of Death, Death Wish, Destroying Vortex, Timestop, Rainbow Ray, Identify, Divination, Wizard’s Eye, Locate Item, Water & Firewalking, Teleport, Cosmic Gate, Crushing Hand, Insect Swarm, Poison, Magic Missile, Bless, WitchHex, Refresh, Wither, Featherfall, Cone of Cold, Silence, Bubble of Air Protection, Bubble of Sonic Protection, Magic Mirror, Leaping Sparks, Firestorm, Earthquake, Death Cloud, Deep Freeze, Heal Wounds, Heal Conditions, Flesh to Stone, Stone to Flesh, Spiderscale, Direction, Charm, Dread, Blister, Solar Flare and many more.
Grimoire: Mindread Spell & The Green Mandarin
Grimoire : Quiddick Harbor & Simple Easter Egg
Grimoire : Cenotaph & The Bishop’s Hand
Grimoire : The Kraken
Grimoire : Rename, Dismiss, Sphinx Riddle
Grimoire : A Problem Solved By A Duck
The Kickstarter will be kickin’ off soon, sometime in September.
Are you ready to have your earballs blown?
Grimoire: NPC Interaction & Recruitment
Yeah, Dig those moves, Orlock!
Grimoire: Auto-walking and Moongates
Grimoire: Character Advancement
Grimoire: Climbing Interface & Cultist
Grimoire: Faces of Death and The Black Lich
Grimoire: Living Harp & a Doomed Ghost Ship (Actually, If I remember correctly, that wasn’t the ghost ship, but don’t tell Cleve that!)
Grimoire: Combination Puzzle in the Tabernacle
Grimoire: Pits, Pressure Plates and Illusionary Walls
Grimoire: Divination and Location Spells
Grimoire: Item Workshop
Grimoire: Complex lever Puzzle
Grimoire: The Flaming Sword Caliburnus
And Even more videos are on the way!
A slew of new Grimoire videos abound! Slew!
Grimoire: Lockpicking http://www.youtube.com/watch?v=wYb5pbmPt2o&feature=channel&list=UL
Grimoire: Forcing a Door open http://www.youtube.com/watch?v=vL_Bah7did8&feature=channel&list=UL
Grimoire: Riding a Turtle http://www.youtube.com/watch?v=BmustwULkyM&feature=channel&list=UL
Grimoire: Rhattu Mob http://www.youtube.com/watch?v=lnmoP9PXlPc&feature=channel&list=UL
Grimoire: Automap http://www.youtube.com/watch?v=HrnwkzvtCyg&feature=plcp
Spread the Word!
Texas Arcane has uploaded some sample gameplay footage on YouTube for Grimoire!!!
The music and many of the sound effects in Grimoire were composed by the talented musician, Ellsworth Hall. The music he wrote for Grimoire has a distinct theme to it, so his website is definitely worth checking out if you want an idea of what the audio atmosphere of the game is like.
I’m going to see if it’s possible for me to put up a few music samples of the game. It has a great musical score.