Monthly Archives: October 2012
I’m still bedazzled by what I just saw!
Quite honestly, the most incredible feat of programming I’ve ever seen! Grimoire already had fantastic Art assets, now the game looks like Grimrock! (Arguably, even better!)!!!!
Alright, now that I’ve calmed down a bit, let me start from the beginning.
As we promised, we’ve been hard at work at updating the resolution for Grimoire. The game does look a bit better with a larger screen size and viewport, but it’s not a mind-blowing change.
But Shams, who speaks with actions, not words, has shown his technical prowess by upgrading the rendering of the environment.
I’m not sure exactly what he did, as I have minimal programming experience (Does SmallBasic count?), but whatever he did, he made the game look amazing. I’m talking Xbox popamole graphics here. Makes Heavy Rain look like Pac-man.
Anyone who has ever complained about any aspect of Grimoire’s visuals is about to choke on their sandwich.
I’m sure Cleve will put up footage of the upgrades soon. It will blow you away when you see it.