Blog Archives

12 Minutes To Midknight

Which is to say there are twelve big bugs left to be fixed before you’ll be able to play Grimoire and adventure through one of the game’s numerous zones, The Gardens of Midknight.

Clevon says these bugs are some of the toughest and baddest in the whole game, else, they wouldn’t still be remaining.

But the incline is strong in this one.

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Final Grimoire Beta To Begin After Laptop Repaired

Laptop decided to die for no reason.

Sending it to company to be repaired.

I will begin my final walkthough of Grimoire when it comes back. The purpose of this walkthrough is to discover any bugs that may prevent the game from being finished without cheatcodes. Gamebreakers, basically.

Chaos Begets Progression… unless your laptop stops working.

-Cooper

 

Grimoire Super Demo Walkthrough Part 1

Not the best quality, but here it is.

http://www.youtube.com/watch?v=yWQhSXrIJLA

This is just the main menu. The frame rate drops substantially in-game, making it seem like I’m playing a Grimoire Game & Watch. Better than nothing, though.

I would like to thank all the people who are maintaining patience despite the long delay of Grimoire.

Super Happy Super Demo Beta Test Begin Now!

You heard that right, it’s begin now.

Cleve gave me version 1.33 or something or rather last night. Tooltips are functional and the game is running smoother than I’ve ever seen it before. Only consistent visual glitches we haven’t fixed yet are “milk shadows” and the weird clipping issue seen when turning next to a wall.

The nigh of the end being nigh is nigh!

I’ll be trying (really hard, I promise) to put up some gameplay soon. I’m a novice when it comes to recording, but Dad says he has a free copy of Camtasia he can give me.

64-Bit Bug Finally Solved!

For those of you who don’t understand what that means, let me explain the problems this (bastard) bug has caused:

1. Interruption of my personal Grimoire beta-test by over a year

2. Countless hours wasted in an attempt to fix said bug (Hours that could have been spent polishing the game)

3.  Single-handedly delaying the release of the Grimoire demo by weeks (Sorry guys… but hey, now that the bug’s fixed, the demo should be right around the corner)

4. General madness in Cleve

Basically, bros… bad bug was squished.

Although the bug has driven to Cleve to rabid insanity, frothing at the mouth and what-not (He’s now kept in the dark, dank dungeon, where he’s fed scraps of raw meat and forced to work on Grimoire all day) Cleve was not the conqueror of the bug. That honor goes to Shams.

Ahem, allow me to change my allegiance.

SHAMS REIGNS SUPREME! ALL HAIL SHAMS!

Grimoire – Demo Pre-Release Teaser

ITZ COMING.

http://www.youtube.com/watch?v=veLbNuKeCwk&feature=em-uploademail

Its even more epic with headphones.

(WARNING: GOLDEN ERA GAMES TAKES NO RESPONSIBILTY FOR THE INJURIES THAT MAY OCCUR WHILE WATCHING THIS VIDEO. MASSIVE INCLINE HAS BEEN KNOWN TO RUPTURE THE EARBALLS OF WEAK-MINDED SPECTATORS. YOU’VE BEEN WARNED.)

The Grim Blog – 2012 Mission Report

The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.

Here’s an excerpt:

4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 20,000 views in 2012. If each view were a film, this blog would power 5 Film Festivals

Click here to see the complete report.

Shams Upgrades Grimoire To Look Like Crysis

I’m still bedazzled by what I just saw!

Quite honestly, the most incredible feat of programming I’ve ever seen! Grimoire already had fantastic Art assets, now the game looks like Grimrock! (Arguably, even better!)!!!!

Alright, now that I’ve calmed down a bit, let me start from the beginning.

As we promised, we’ve been hard at work at updating the resolution for Grimoire. The game does look a bit better with a larger screen size and viewport, but it’s not a mind-blowing change.

But Shams, who speaks with actions, not words, has shown his technical prowess by upgrading the rendering of the environment.

Wow!

Just Wow!

I’m not sure exactly what he did, as I have minimal programming experience (Does SmallBasic count?), but whatever he did, he made the game look amazing. I’m talking Xbox popamole graphics here. Makes Heavy Rain look like Pac-man.

Anyone who has ever complained about any aspect of Grimoire’s visuals is about to choke on their sandwich.

I’m sure Cleve will put up footage of the upgrades soon. It will blow you away when you see it.