Monthly Archives: October 2013
Posted by grimdarkly
I thought I would just share my thoughts on the current state of the game, and how close it is to completion, etc.
The game is running smoother than it ever has before, though, I suppose that it to be expected in later builds of the game.
The combat is extremely smooth. I have found myself, previously unenthused at the idea of doing another Grimoire walkthrough/beta test, having a tremendous amount of fun. The combat in Grimoire, admittedly, really needed a lot of work. It wasn’t fun. Many of the bugs, glitches and imbalances that plagued early builds of the game have now been eradicated. Combat is often quick, rewarding, but also challenging. Really, I can’t stress enough how good the combat is in the most recent build. Little tweaks to enemy armour classes and such can actually have a huge impact on the atmosphere and enjoyment level of the game. I now find myself more immersed and not perturbed by the idea of “Wandering Monsters: On”.
Furthermore, regarding game crashes, I have only experienced three crashes through out my entire playthrough, and these crashes were in an older build of the super demo. Considering the length and complexity of Grimoire, I find this crash to playtime ratio to be very acceptable.
I also no longer experience in-game lag or other visual issues.
I have found a few bugs, and most of these are easily remedied. These are little things, like enemies not landing their special attacks, and a small glitch that occurs when merging items sometimes, which results in a lower quantity than was started with.
Most of the major bugs that need to be fixed are present in the later portions of the game. I have not encountered any enormous bugs in the super demo so far.
Most bugs are to do with incorrect logic. Things like an NPC not responding as they should, broken scenarios, etc.
The current build of the game is looking really good. At the state it’s in, I personally think it is good enough to be released. It at least looks better than half the games on Steam Greenlight.
I could be wrong, there could be some big bugs I’m not aware of, but from what I can see, things are looking really fantastic. If Cleve wasn’t such a perfectionist, I’m sure it would be out by now.
We thank you for your continued patience and support of Grimoire.
Have a nice day.