Which is to say there are twelve big bugs left to be fixed before you’ll be able to play Grimoire and adventure through one of the game’s numerous zones, The Gardens of Midknight.
Clevon says these bugs are some of the toughest and baddest in the whole game, else, they wouldn’t still be remaining.
But the incline is strong in this one.
The number of bugs in Grimoire is decreasing. If you’ll lower your eyeballs a few degrees, you’ll see that the previous post had the number at 69. Progress is being made. Just slowly.
Thanks to all of you who have maintained patience and a cool head. We thank you for your continued patronage and support of the game, doubly so to those who have contributed on Indiegogo.
Title says it all.
Cleve is putting several counter-measures in place to prevent hacking of the full game, such as lightless voids, swallowing anyone into oblivion who tries to leave the demo areas.