Grimoire’s Release to be Delayed

Cleve still trying to get tool-tips running. Expect the super-demo soon to sate your hungers.


Neanderthals hard at work here.

Neanderthals hard at work here.


About grimdarkly

Name's Cooper. I'm an Advertising student, and I'm also a devout Christian that despises dishonesty. See the cognitive dissonance? I enjoy placing words in interesting formations. If not an advertising copywriter, I am certain I will find another word-based career. I enjoy playing DOTA 2, doing Christian stuff, not exercising, and designing adventures for my friends as a D&D Dungeon Master. Evidently, I'm also good at quickly coming up with "raps". Quality of said raps is debatable.

Posted on June 1, 2013, in Announcements and tagged , , , , , . Bookmark the permalink. 10 Comments.

  1. Grim,
    Cleve had stated that you would be contacting the supporters soon in order to sent the super demo links. Has this started yet?

  2. Irondoom demonsquid

    Hey hey I’m excited I tried to give Cleve my hard earned monies in indiegogo but now I will give them whenever it is released. INCLINE!

  3. Don’t rush. Make sure you have a stable quality product. We’ve waited this long, a little more time’s not going to make the sky fall now.

  4. I don’t think this game will be released anytime soon, lol. There’s prob. no game.
    I think the first campaign was to get enough money to stitch up together just a demo to try to prove it was not a scam, the 2nd one was to get more money to either run away or repeat the process – release a slightly more complete demo, and ask for MORE money… eventually they will get the money and vanish!

    • You realize… that I am the 17 year old son of the guy making Grimoire, right?

      And I started this blog more than a year before the crowd-funding campaign?

      So, in order to have done this as a scam, we would have had to:

      1. Pre-emptively plan the scam more than a year in advance.

      2. Obtain thousands of dollars worth of art and music assets.

      3. Make the KingStep engine, and the demo, purely for scam purposes.

      4. Spend countless hours promoting and advertising the game on forums, websites, etc.

      5. Vanish. (What does that mean?)

      Do you really think anyone has that much free time?

      The game is late. We know.

      But itz coming.

  5. I played the new “Works on windows!” demo for a while, enjoyed it, then tried to save my game, and locked up my system. When I relaunched, my save game was gone, and I found a C++ Debug dialog on the screen. If you’d like me to send you a screenshot for debugging purposes, let me know.

  6. Maybe you can offer a beta release to those who’ve pledged in order to let them help check it for ballance isuues or bugs or what not?
    This will at least give them something untill the finished product is ready and also allow for more thorough play testing.

    • We have located the majority of the bugs. Now Cleve just needs to eradicate them. All a beta would serve to do now is make people bored with the game when it comes out.

      You can expect a super-demo soon for pledgers though, with more than double the content of the first demo. Cleve says he’s been working hard to implement tooltips.

  7. Grimoire’s release delayed? Wow! Upcoming, I expect reports that water is wet, and details on exactly what bears do in the woods. Also, the Pope: Catholic or not?

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