A salacious selection of seriously sick spells.
Posted by grimdarkly
There are approximately 130 spells in Grimoire (as well as 12 Super Secret Eldritch Spells.) Here ‘s a few of the cooler ones.
Enables the party to walk across fire or lava. Lasts until party sets foot on dry land or the duration expires, equal to one step per power level.
This spell will blind all opponents who fail their saving throw, for a duration determined by the power level at which it’s cast.
A classic sorcerer’s spell that never misses, never backfires and against which there is no saving throw. Does 1D6 per power level.
A ball of ice materializes in the air, before exploding and sending ice shards everywhere. Deals 4d8 damages to monsters and has a chance to freeze.
Attempts to quick freeze up to 6 monsters at once. Creatures composed of water, crystal or glass will be killed instantly by this spell.
Creates a gravity field around the party that reduces fall damage. Effectiveness is determined by the power level at which it’s cast.
Creates a sound absorbing bubble around an enemy’s head, preventing them from making magical incantations.
Creates a blast of psychic energy which upsets the mental equilibrium of enemies and causes 1d6 damage per power level.
Opens a gateway to another plane of reality, which exerts a powerful pull on demonic and astral creatures. If they fail their saving throw, they will be sucked through the portal, banished.
A colossal spectral hand materializes out of thin air, smashing down on a single enemy doing 6d8 damage per power level.
A powerful scintillianting rainbow appears above the heads of opponents, causing a host of ill effects as well as dealing 3d6 per power level.
An apocalyptic maelstrom of seething barbed wire rips through the ranks of monsters, doing 10d8 per power level. Monsters may be immobilized by the wire even if they save against the damage.
This horrible spell conjures up an enchanted image of the moon which causes mass insanity in animals and werewolves who fail their saving throw versus hypno. Lycanthropes who see the illusion may become beholden to the spellcaster and begin to fight savagely amongst themselves.