Get it here:
Yes, we know its buggy. Find RPG Codex thread below. Lot’s of good support in that thread for getting the demo to run smoother and crash less:
Some people have said it runs better if you launch it as an admin.
The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.
Here’s an excerpt:
4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 20,000 views in 2012. If each view were a film, this blog would power 5 Film Festivals
RPG Codex’s Legendary “Why did Sir-tech go bankrupt?” thread has reached levels of sheer awesome-ness so high, that it has begun to create a temporal disturbance in Mexico, causing many residents to drop their Tacos and spill their Tequila.
The thread, which delves deep into the reason that the Wizardry developers went bankrupt, mutated into something bizarre and wonderful.
For many years, there has existed an anti-Cleve crowd on the internet. Much of the things he has said have been ignored or rejected, as evidenced in a typical snapshot from Cleve’s day:
“For twenty years the Neanderthal vagrant had wandered the internetz, attempting to tell others of the horrors of the Stones of Arnhem project, but none had listened to his retarded ramblings. Idly shuffling about from forum to forum, tapping plaintively at the glass and trying to tell them in the simplest language of his fantastic ordeal but none had believed.
Cleve : “Pleeze peeple, listen to me. They stripped me of my human dignity … I was forced to crawl through waist deep piles of dildos and ass pounding devices while their teenage blowjob slaves hurled invective at me … then … then I was made to animate pornographic gay imagery for the monsters … it was horrible … why doesn’t anybody believe me? It was horrible, I was permanently traumatized by my experiences, pleeze peeple …”
Forum Regular : “Oh, look, it’s that Neanderthal retard again. Can someone close the blinds? He is ranting again about some insane drivel, I can’t even understand what he is talking about. Don’t get me wrong, I love these Neanderthals, I think everybody should own several. I for one remember fondly the day these people worked as manservants and had the dignity of real jobs. Look at what they have been reduced to today.”
Cleve : “No, wait, you don’t believe me peeplez, it’s all true. Why can’t anybody believe me? Then … then … they forced me to sort pictures of lesbians and gay men into character portraits … I don’t know why peeplez won’t listen …”
Forum Regular : “It is obvious the poor retard’s condition is deteriorating over time. These outlandish tales of his homoerotic Wizardry 8 project and whatnot, it is clearly the product of a disordered mind. Where is security staff?
Cleve : “No, pleeze, I’m serious, this all really happened, I just can’t explain it all right …” (Security guards appear and guide him away from forum window, directing him to shuffle towards nearest special needs bus stop.)”
Sad, sad stuff. Poor Neanderthal.
If you’ve never read the thread, you can find a link to it here. Pages 39-49 cover the most recent occurence, the arrival of proof to most of Cleve’s insane, but apparently true ramblings:
Be warned, this thread has quite explicit content and should not be seen by those with weak stomachs. It’s amazing and is definitely worth seeing, but view at your own risk.
Fantastic things were meant to happen near the end. Agreed, truth is stranger than fiction.
P.S. Last time I checked the thread, there was no image of the Mythical Penisaur. There was Sphincter-saurus, a multi-dicked lizardine, but Penisaurus has not yet been seen. It’s just as well: that image posted on the internetz might just mark the beginning of the end!
I’m still bedazzled by what I just saw!
Quite honestly, the most incredible feat of programming I’ve ever seen! Grimoire already had fantastic Art assets, now the game looks like Grimrock! (Arguably, even better!)!!!!
Alright, now that I’ve calmed down a bit, let me start from the beginning.
As we promised, we’ve been hard at work at updating the resolution for Grimoire. The game does look a bit better with a larger screen size and viewport, but it’s not a mind-blowing change.
But Shams, who speaks with actions, not words, has shown his technical prowess by upgrading the rendering of the environment.
I’m not sure exactly what he did, as I have minimal programming experience (Does SmallBasic count?), but whatever he did, he made the game look amazing. I’m talking Xbox popamole graphics here. Makes Heavy Rain look like Pac-man.
Anyone who has ever complained about any aspect of Grimoire’s visuals is about to choke on their sandwich.
I’m sure Cleve will put up footage of the upgrades soon. It will blow you away when you see it.